5

ProEXR File Description

=Attributes=
cameraAperture (float): 43
cameraFNumber (float): 8
cameraFarClip (float): 1e+030
cameraFarRange (float): 1000
cameraFocalLength (float): 15
cameraFov (float): 110.004
cameraNearClip (float): 0
cameraNearRange (float): 0
cameraProjection (int): 0
cameraTargetDistance (float): 422.483
cameraTransform (m44f): [{-0.988275, -0.152686, 6.67413e-009, -1019.13}, {-0.152686, 0.988275, -4.31989e-008, -257.243}, {0, -4.37114e-008, -1, 139.432}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 2999, 1686]
displayWindow (box2i): [0, 0, 2999, 1686]
lineOrder (lineOrder): Increasing Y
name (string): “”
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
type (string): “scanlineimage”

=Channels=
A (half)
B (half)
G (half)
R (half)
VRayDiffuseFilter.B (half)
VRayDiffuseFilter.G (half)
VRayDiffuseFilter.R (half)
VRayExtraTex_Dirt – 10.B (half)
VRayExtraTex_Dirt – 10.G (half)
VRayExtraTex_Dirt – 10.R (half)
VRayRawLighting.B (half)
VRayRawLighting.G (half)
VRayRawLighting.R (half)
VRayRawReflection.B (half)
VRayRawReflection.G (half)
VRayRawReflection.R (half)
VRayRawRefraction.B (half)
VRayRawRefraction.G (half)
VRayRawRefraction.R (half)
VRayReflection.B (half)
VRayReflection.G (half)
VRayReflection.R (half)
VRayRefraction.B (half)
VRayRefraction.G (half)
VRayRefraction.R (half)
VRaySpecular.B (half)
VRaySpecular.G (half)
VRaySpecular.R (half)
VRayWireColor.B (half)
VRayWireColor.G (half)
VRayWireColor.R (half)
Z (half)